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D&d walking speed
D&d walking speed








d&d walking speed

So 10 miles per day, so around 12 days, figuring they don't stop and rest for a day or two anywhere along the way. Yep, I just never know how much time to calculate devoting to those "other issues" even when I don't really want to dwell on them during the game. You've likely got wizards and clerics that have to do daily rituals to tend to their spells. They need to make camp, break camp, eat meals, take care of hygiene, care for their equipment, see to the mules, and so forth.

d&d walking speed

Remember also that real world travel over long distances isn't like a day hike. They could force march a few hours a day to add to that, but only at the risk of fatigue and injury. My expectation is that its only reasonable to cover 8-10 miles per day in trackless forested wilderness hills. elevation gain and descent, if you are carrying a pack with that much gear, it really doesn't matter how fit you are. It's really the gear here that is the limiting factor.

d&d walking speed

The mules are likely to also be encumbered. It's not unusual for a PC, much like all soldiers since antiquity, to be carrying 60 or even 80 pounds of gear. But the thing is, neither your PC's nor their mules are likely to be unencumbered. It's just at the end of the day your boots will be filled with blood, and you'll need several days to recover to full strength.Īn unencumbered person might easily hike 15-20 miles in a day even in such arduous terrain as you describe. Indeed, if you force march and are fit and trained to it (in D&D terms, the endurance feat), covering a 100 miles in a day isn't out of the question. If you really want to hustle, you could do 30 or 40 if you were quite fit. In general, over the long haul, it is difficult to average more than 20 miles per day even in good open terrain.










D&d walking speed